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GAMES I'VE DESIGNED

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Collect molecules to create the building blocks of life!

Players: 3-6, ages 7+

Length: 30-45 minutes

Rules: in English or Italian

Amino has been featured at the following conventions: Unpub 5, Gen Con 2015, and Boston Festival of Indie Games 2015. Available for purchase on DriveThruCards!

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Create a sampler quilt for the local quilt show!

Players: 2-4, ages 8+
Length: 30-45 minutes

Match Quilt has been featured at Unpub 6! Build a four-by-four sampler quilt of quilt block cards. Blocks earn points for matching fabrics and patterns of neighboring cards.

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Change stars with astronomical consequences!

Players: 2-4, ages 14+
Length: 40-60 minutes

Stars, Inc. has been featured at the following conventions: Boston Festival of Indie Games 2014, UnPub 5, and BOSKONE 52. It is based on real science! Click for more details about Stars, Inc.

GAME DEVELOPMENT

In many ways more appealing to me than game design is game development. I love finding the best parts of a game prototype and helping to make them shine. I attend the local game designer's group, Grand Rapids Unpublished Boardgame Society (GRUBS) regularly, often without one of my own designs in tow.

I really enjoy playtesting other designers' games, I look forward to Unpub when I can attend and will be starting to attend Protospiel more often. Click here for quotes from designers about playtesting I've done for a few more involved projects.

Finally, I have judged several annual design contests:

PLAYABILITY PODCAST

I was the co-host of the Playability Podcast for two years with Rebecca Strang, supported by our sound editor and producer Mike Risley.

We focused on bite-sized one-on-one interviews with game designers, publishers, and other members of the board gaming community with an emphasis on accessibility and inclusion. See archival information on social media networks as @playabilitypod!

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